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Mercenaries: Playground of Destruction

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  • Mercenaries: Playground of Destruction

    Mercenaries: Playground of Destruction (also known as simply Mercenaries) is an action-adventure video game developed by Pandemic Studios and published in 2005 by LucasArts for PlayStation 2 and Xbox. The game features an open world environment, with elements of potential stealth gaming and reputation-based social mechanics, and is set during a fictitious multi-national military action in North Korea, circa 2007. The player takes control of one of three mercenary characters and completes contracts in the war-torn country for profit and to prevent a nuclear war. Critics gave favorable reviews to the game, in particular praising its focus on explosive mayhem.

    A sequel, Mercenaries 2: World in Flames, was released in 2008 for the Microsoft Windows, PS2, PS3 and Xbox 360 formats. Following Pandemic Studios' closure in November 2009, Electronic Arts announced Danger Close Games would be developing a second sequel, tentatively titled Mercs Inc. The game was eventually canceled following the closure of Danger Close Games in 2013.

    Soundtrack
    The soundtrack for Mercenaries was composed by Michael Giacchino and Chris Tilton and has a very heavy, epic orchestral theme to it. There are also many more subtle and peaceful musical tracks for when the merc is roaming the countryside, to very intense and loud music during fight scenes.

    Critical reception
    The game received generally favorable reviews from critics.

    As of January 31, 2008, on the review aggregator Game Rankings, the Xbox version of the game had an average score of 86% based on 68 reviews. On Metacritic, it had an average score of 86 out of 100, based on 65 reviews.

    As of January 31, 2008, on the review aggregator Game Rankings, the PS2 version of game had an average score of 84% based on 42 reviews. On Metacritic, it has an average score of 84 out of 100, based on 44 reviews.

    Ryan Davis of GameSpot gave the game a rating of 8.8 out of 10, saying the action is greatly varied and "fundamentally satisfying", the world is immersive, and the game has "gorgeous carnage." Davis also said the exaggerated physics in the game is sometimes too much and the quality of the sound effects is uneven. Davis said the game is "a much better game overall" than Full Spectrum Warrior, a game that Pandemic Studios previously developed. Davis said that at first the game looks like a Grand Theft Auto knockoff due to similar elements such as a third-person perspective, the ability to get in any vehicle you see and "an irrepressible enthusiasm for explosive chaos", but that Mercenaries is more linear and mission-based. Davis said "most of the ground-based vehicles feel a little too floaty." Davis wrote "It's amazing how close the game scrapes to reality without actually breaking through, and its use of a slightly fictionalized North Korea as a setting can be a little unsettling at times. But despite the game's commitment to a quasirealistic scenario, the action is fast and loose." Davis noted the voiceover performances of Peter Stormare and Carl Weathers as particularly well done.

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    Details
    • North Amercian Release Date: January 11, 2005.
    • Region(s) Released: North America, Europe, Japan
    • High Definition Resolutions Supported: 480p


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    Last edited by enCyde; 03-13-2018, 12:28.
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